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The Ten: Updated Wednesdays-Fridays-Sundays

Sunday, April 15, 2012

Why aren't you out yet? Or, let's talk about Rodea: the Sky Soldier...

Have I caught your attention?
So a while ago, in like, 2010, there was a trailer released for a Wii/3DS pair of games called Rodea: the Sky Soldier. And you know what? It looked awesome. Want to see it? It's right here.

Essentially, when using the Wii remote for aiming and locking on to solid objects within range, you whip the remote in a certain direction to cause Rodea to fly towards it in a parabolic arc. As long as there are solid objects nearby you can continuously lock-on and fly to them, so gameplay would supposedly rely on chaining arcs together to traverse large worlds. There's also a shooting mechanic as well, making this look like a much more exploratory, fast-paced version of Kid Icarus. In short- it sounds pretty awesome, and Prope, its developer, is lead by Yuji Naka, who programmed the original Sonic the Hedgehog. So this game is really a delicious-looking romp comparable to NiGHTS, Sonic, and even Mario Galaxy. So why the heck hasn't it been published yet?

Prope teamed with Kadokawa Shoten to create the game, and even though its been completed for a while now, Kadokawa hasn't published it yet. There could be more than a few reasons for this, really. Whereas this game probably would have sold like hotcakes when the Wii was first released, trailers for the game popped up in 2011, when the Wii was on its way out and preparing for oblivion. Let's face it, when Nintendo's releasing Zelda with motionplus, no other title is really going to get much more attention- the reason we've seen games like Xenoblade and the Last Story scheduled for release is because enough people banded together to stir some interest in the titles. When the first trailer for this game came out, there was a little buzz about it, but nowhere near as much as any of the other titles referenced prior.

Sadly, Rodea may fade into obscurity, never being published because it came at a bad time to build games on the Wii. But that boss sequence of Rodea climbing that giant robot based on lock-on flight alone looks fun enough to make me always want this game, somehow. XSEED, awesome publisher and Nintendo-localizer of many many great games (such as the Last Story), has expressed interest in localizing Rodea, and I pray that they might, as it just seems like too good an opportunity to pass up, especially if the game turns out as good as the trailer implies. There's been a rumor floating around that the game might be published on the Wii U's eShop, though that one is a little bit sketchy.

But, this is also a wondrous opportunity. Nintendo's eShop on the 3DS is already getting full-length games added to it, so why should the Wii U's eShop be any different? It would be a high bar to set, quality-wise, but also a very sensible solution, considering the Wii U's backwards compatibility with Wii peripherals. I might just be very hopeful, but I've had Rodea on the mind ever since I saw this supposed leak of eShop games from Dual Pixels, located here. Not really sure of the reliability of this rumor or this site, though they saw the source of this rumor confirmed an Assassin's Creed 3 release on Wii U... which could have just been a happy coincidence.

Even so, there's a slew of great gaming concepts that never made it to fruition, but poor Rodea looks like too cool a concept to pass up. I hope, someday, that I'll be able to play this game myself, but until then, all I can do is watch that mighty awesome trailer again and again...

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